INTRODUCTION
Industrial and medical diagnostic machines known
as Magnetic Resonance imagers (MRI) scan a three-dimensional object such
as a brain, and deliver their results in the form of a three-dimensional
array of pixels. Each pixel
consists of one number indicating a color or a shade of gray that
encodes a measure of water concentration in a small region of the
scanned object at the location of the pixel.
For instance, 0 can picture high water concentration in black
(ventricles, blood vessels), 128 can picture a medium water
concentration in gray (brain nuclei and gray matter), and 255 can
picture a low water density in white 9lipid0rich white matter consisting
of myelinated axons). Such
MRI scanners also include facilities to picture on a screen any
horizontal or vertical slice through the three dimensional array (slices
are parallel to any of the three Cartesian coordinate axes).
Algorithms for picturing slices through oblique planes, however,
are proprietary. Current
algorithms are limited in terms of the angles and parameter options
available; are implemented only on heavily used dedicated workstations;
lack input capabilities for marking points in the picture before
slicing; and tend to blur and “feather out” sharp boundaries between
the original pixels.
A more faithful, flexible algorithm implemented
on a personal computer would be useful
1)
For planning minimally invasive treatments,
2)
For calibrating the MRI machines,
3)
For investigating structures oriented obliquely in space, such as
post-mortem tissue sections in animal research,
4)
For enabling cross-sections at any angle through a brain atlas
consisting of black-and-white line drawings.
To
design such an algorithm, one can access the values and locations of the
pixels, but not the initial data gathered by the scanner.
PROBLEM
Design
and test an algorithm that produces sections of three-dimensional arrays
by planes in any orientation in space, preserving the original gray-scale
values as closely as possible.
DATA
SETS
The
typical data set consists of a three-dimensional array A of numbers
A(i, j, k) that indicates the destiny A(i, j, k) of the object
at the location (x, y, z)ijk.
Typically, A(i, j, k) can range from 0 through 255.
In most application, the data set is quite large.
Teams
should design data sets to test and demonstrate their algorithms.
The data sets should reflect conditions likely to be of diagnostic
interest. Teams should also
characterize data sets that limit the effectiveness of their algorithms.
SUMMARY
The algorithm must produce a picture of the slice
of the three-dimensional array by a plane in space.
The plane can have any orientation and any location in space.
(The plane can miss some or all data points.)
The result of the algorithm should be a model of the density of the
scanned object over the selected plane. |